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- on pointmake numbs, r
- repeat with i = 0 to numbs
- set p to float(i) / numbs
- set a to p * 2 * PI
- set x to r * cos(a)
- set y to r * sin(a)
- set z to 0
- set mine to integer(x) & "," && integer(y) & "," && integer(z)
- set this to this & mine & RETURN
- end repeat
- put this
- end
-